What We Do
PlayDapp wants to bring non-Crypto game users into blockchain game users through the PlayDapp service platform. To do so, PlayDapp provides PG solutions to play games without Crypto Currency. PlayDapp will provide various blockchain network and game dApps to allow more users to play games on the PlayDapp service platform and become crypto game users.
PlayDapp maximizes Leverage by content, platform, and market expansion based on CryptoDozer
1. Content Leverage
- - Use CryptoDozer character in game
- - CryptoDozer key material acquisition in other games
- - As the number of games increases, Maximizing Content Leverage
2. C2C Marketplace
Trade characters, keys, pets, items, etc. via users at Market Place
3. Platform Leverage
Leverage with ETH, XRP, BCH, KLAY, LIBRA etc. using Interchain or DEX
Virtuous Circle Structure of NFT Distribution
You can collect CryptoDolls through CryptoDozer play and use them to play DozerBird. Through gameplay, you can collect pieces of keys and acquire full keys. These keys can be used to open the chests in Cryptodozer. In particular, CryptoDolls and keys can be traded between users in the Marketplace.
Support 3rd Party developers : PlayDapp SDK
Any existing game can be converted to dApp without blockchain knowledge by providing SDK
Read more about 'PlayDapp' From dApp to Blockchain-Powered Gaming Entertainment Ecosystem
PLA Allocation & Token Sale
PLA, the native token of PlayDapp, is a core utility token utilizing the ERC20 standard. PLA acts as the primary fungible token for the processing of transactions from users. Game dApp operators or developers receive PLA upon each in-game purchase or trade, after a reasonably small transaction fee is deducted by PlayDapp
|Token Name||PLA Token|
|Total Token Supply||2,500,000,000|
|Token Allocated for Private Sale||500,000,000|
|Token Value||1 ETH = 10,000 PLA|
The PlayDapp team is a group of 27 veteran developers, operators, marketers, and designers with leader groups of 10 to 20 years’ experience in the PC online & mobile gaming industry.
Founder & P2P Network Expert
Sungwone has worked in the Korean gaming industry for 20 years. He is an expert server programmer, but is also one of the few all-around entrepreneurs in the gaming industry versed in company management, business planning, and strategy. Having started his career at Naver and Hangame, he has demonstrated his talents in large companies both at home and abroad, including CJ E&M, Wemade, and Longtu Korea. In particular, as an individual accolade, he received the Business Innovation Award at the Korea Game Awards in 2016. Sungwone holds a master's degree in Computer Science from Yonsei University and currently he is the CEO at Supertree and an advisor at Korea Mobile Game Association (KMGA).
Head of Technology
Kwangwook over 20 years’ experience, working variedly as a software engineer, a systems architect, a technical evangelist, and a CTO/CEO. He started his career in big companies like Microsoft and POSCO. In 2002, he co-founded the “itemBay”, which is the world first C2C marketplace for digital assets, and played a role as CTO. He is specialized in building tech. teams, architecting platforms and infrastructures, designing database systems. As a technical leader, he loves to evangelize best practices and is eager to learn and adopt new technologies.
Head of Finance
Kiyong has been working in the Korean game industry for about 11 years. Having started his career in Joymax, globally well known for GSP, he had worked for Wemade and Longtu Korea. He has gained a varied career including operations, project managing, business planning & strategy and investment in gaming industry. Currently, he is the CFO at Supertree, a professional service platform developing company based on blockchain.
Head of Business
Sang has two decades of experience in the Korean game and IT industry. Previously at NCSOFT, he lead the team responsible for overseas 3rd party business development whose main role was to evaluate target market, assess and engage key players, formulate entrance strategy, negotiate business terms, align stakeholders then to ultimately secure new partnerships and opportunities. Secondary role was to be a neutral moderator to identify, troubleshoot and resolve conflicts between 3rd party partners and internal stakeholders. At his time at the Korea Creative Content Agency, he was the point of contact for all International cooperation and business development support for the gaming sector and also was the B2B Project lead for Gstar 2009 and other international game shows. Before joining the games industry, Sang started his career in service planning and project management for various startup IT companies. Sang is a KAIST MBA graduate, holds a BA in industrial design and currently as the Chief Global officer at Super tree where he is heading up the global expansion.
Head of Marketing
Mark Lee has 11 years’ experience in business strategy development as a serial entrepreneur, private investor, author and columnist of The Herald and Kyunghyang News. After starting his career at Korea Telecom in business strategy and content investment, he has led many successful marketing campaigns and generation strategies for Gamevil, Longtu Korea, and various companies. As a co-founder of 3 start-up companies in Korea, he has been an executive charged with helping formulate, facilitate and communicate an organization's plans for the future including 2 successful M&A deals. Currently, he is Head of Marketing at Supertree.
Global Media Manager
Ryan is an excellent project manager in customer relationship management and customer engagement.